I might have been able to pull it off in FilterForge, but I think using different tools adds to the final result. Now, we need a handle, or a pull ring, so we start up Cheetah3D for that. So, these look pretty good I think, and have a good random cracks pattern, the one I invented when I made my cracked marble texture before, not the same but based on the same idea. I won’t show the filter, as it is built in FilterForge 2, there are so many things that is not available in version 1, so it will confuse anyone having version 1 but seeing version 2 components. I’ve decided this is a place where a trapdoor should, leading down to something creepy.įirst, we start up FilterForge, and I’ve decided to make a small filter that can generate trapdoors with some cracks in them. Today, we’re not gonna use Dundjinni so much, but create a ruined temple for the ruins of Eastport.
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